Preparing Open RV on macOS
Open RV 2025 can be built for macOS using the VFX reference platform. Dependencies can be viewed in the cmake/defaults/ folder. eg cmake/defaults/CY2026.cmake
Select your VFX reference platform by clicking on the appropriate tab. Install instructions follows.
NOTE: CY2025 and CY2026 are experimental. Noteably CY2026 for RV is still on Qt 6.5.3 pending changes necessary for 6.8.3
Boost : 1.88.0
Cmake : 3.31.X+
Imath : 3.2.2
NumPy : 2.3.0
OCIO : 2.5.0
OpenEXR : 3.4.3
OpenSSL : 3.6.0
Python : 3.13.9
Qt : 6.8.3 ** RV Still on 6.5.3 pending work
Xcode : See XCode section
Boost : 1.85.0
Cmake : 3.31.X+
Imath : 3.1.12
NumPy : 1.26.4
OCIO : 2.4.2
OpenEXR : 3.3.6
OpenSSL : 3.4.0
Python : 3.11.14
Qt : 6.5.3
Xcode : See XCode section
Boost : 1.82.0
Cmake : 3.31.X+
Imath : 3.1.12
NumPy : 1.24.4
OCIO : 2.3.2
OpenEXR : 3.2.5
OpenSSL : 3.4.0
Python : 3.11.14
Qt : 6.5.3
Xcode : See XCode section
Boost : 1.80
Cmake : 3.31.7
Imath : 3.1.12
NumPy : 1.23.5
OCIO : 2.2.1
OpenEXR : 3.1.13
OpenSSL : 1.1.1u
Python : 3.10.18
Qt : 5.15.18
Xcode : See XCode section
All other dependencies are shared across variations.
Summary
Note
Open RV can be built for x86_64 by changing the architecture of the terminal to x86_64 using the following command:
arch -x86_64 $SHELL
It is important to use that x86_64 terminal for all the subsequent steps.
Allow Terminal to update or delete other applications
From macOS System Settings > Privacy & Security > App Management, allow Terminal to update or delete other applications.
Install Xcode
Heads Up: If you are using >= Xcode 26 you will need to patch Qt 6.5.3 and 6.8.3 to implement the fix for QTBUG-137687.
This patch is run during the sourcing of rvcmds.sh. You can also run it directly via sh apply_qt_fix.sh
Alternately you can use Xcode 16.4 on the latest macOS Tahoe 26 to build Open RV.
From the App Store, download Xcode 16.4. Make sure that it is the source of the active developer directory.
xcode-select -p should return /Applications/Xcode.app/Contents/Developer. If that is not the case, run sudo xcode-select -s /Applications/Xcode.app
Install CMake
Homebrew’s CMake could previously be used to build Open RV on macOS, but now it installs CMake version 4, which is too recent and causes dependency issues. An earlier version of CMake must be installed separately: cmake-3.31.7-macos-universal.dmg.
Add the CMake tool to the PATH using the following command:
sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install=/usr/local/bin
Install Homebrew
Homebrew is the one-stop shop providing all the build requirements. You can install it by following the instructions on the Homebrew page.
Make sure Homebrew’s binary directory is in your PATH and that brew can be resolved from your terminal.
Install tools and build dependencies
Most of the build requirements can be installed by running the following brew install command:
brew install ninja readline sqlite3 xz zlib tcl-tk@8 autoconf automake libtool python@3.11 yasm clang-format black meson nasm pkg-config glew rust ccache
brew install ninja readline sqlite3 xz zlib tcl-tk@8 autoconf automake libtool python@3.10 yasm clang-format black meson nasm pkg-config glew rust ccache
Warning
Rust version 1.92 or later is required to build certain Python dependencies (such as cryptography) that contain Rust components. Homebrew will install the latest stable version of Rust.
Compiler Caching (ccache)
ccache dramatically speeds up rebuild times by caching compiled objects (50-80% faster rebuilds). It was installed in the previous step.
Configure ccache with a larger cache size:
ccache --max-size=10G
OpenRV will automatically detect and use ccache when available. To verify it’s working after building:
ccache --show-stats
Note
First-time build: ccache has no effect on the first build as it establishes the cache. Subsequent builds: You’ll see significant speedups (50-80% faster) on incremental or clean rebuilds.
To disable ccache if needed:
export RV_DISABLE_COMPILER_CACHE=1
Make sure xcode-select -p still returns /Applications/Xcode.app/Contents/Developer. If that is not the case, run sudo xcode-select -s /Applications/Xcode.app
Install Qt
Download the Qt version corresponding to your chosen VFX reference platform using the online installer on the Qt page. Qt logs, Android, iOS, and WebAssembly are not required to build Open RV.
Download Qt 6.5.3 using the online installer.
This version should be available in the regular Qt installer without needing archives.
The CI build agents are currently using Qt 6.5.3.
Download Qt 5.15.2 from the Qt archives.
You will need to enable archive packages in the Qt installer to access Qt 5.15.2.
WARNING: If you fetch Qt from another source, make sure it is built with SSL support, contains everything required to build PySide6 (for VFX-CY2024) or PySide2 (for VFX-CY2023), and that the file structure is similar to the official package.
Note: Qt from homebrew is known to not work well with Open RV.
Build Open RV
Once the platform-specific installation process is complete, building Open RV follows the same process for all platforms. Please refer to the Common Build Instructions for the complete build process.
macOS-Specific Build Notes
Executable Location
Once the build is completed, the Open RV application can be found in the Open RV directory under _build/stage/app/RV.app/Contents/MacOS/RV.
Once the build is completed, the Open RV application can be found in the Open RV directory under _build_debug/stage/app/RV.app/Contents/MacOS/RV.
9. Setting up debugging in VSCode
For a general understanding on how to debug C++ code in VSCode, please refer to the Microsoft documentation.
To set up the C++ debugger in VSCode for Open RV, use the following steps:
Install the CodeLLDB extension
Configure the debugger
Create a.vscodefolder at the root of the project if it doesn’t already exist. Inside this folder, create alaunch.jsonfile to configure the debugger with the following content:{ "version": "0.2.0", "configurations": [ { "type": "lldb", "request": "launch", "name": "Debug Open RV (Debug Build)", "program": "${workspaceFolder}/_build_debug/stage/app/RV.app/Contents/MacOS/RV", "args": [], "cwd": "${workspaceFolder}", "preLaunchTask": "build" } ] }
NOTE:
programshould point to the build of the Open RV executable you want to debug.preLaunchTaskis only necessary if you decide to follow step 3.Set up automatic rebuild (Optional)
If you want to automatically rebuild Open RV before starting the debugger, add atasks.jsonfile in the.vscodefolder created in the previous step:{ "version": "2.0.0", "tasks": [ { "label": "build", "type": "shell", "command": "cmake", "args": ["--build", "_build_debug", "--target", "main_executable"], "group": { "kind": "build", "isDefault": true }, "presentation": { "reveal": "always" } } ] }